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Mar. 18th, 2011

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Irregular Updates

Dentistry: done. Just got to keep Teh Socket clean while it heals more.

Filler Article: published, in Fight On! #11. It really *is* filler; they felt they were short on material about magic in this issue and called for last-minute submissions. I haven't actually read Fight On! before, but now I have a comp PDF to read.

Also, I'm supposed to be getting a comp book for another RPG project, but I didn't really contribute to that, just did some layout retouching for the cover. Csll me Mr. "Will Work for RPG Material."

Speaking of, I'm gearing up to do an "A to Z Blog Challenge" on my RPG blog in April. One post every day except Sundays, different letter of the alphabet each day.
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Dec. 25th, 2010

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Dungeons & Dragons: Older Than You Think

Even though he plays in a 4th edition campaign with his son, Robert Salvatore told students during a Q&A session at Northeastern University in Boston that he prefers the rules as written by Gary Gygax back in the 19070s.
The Escapist : News : Drizzt-Creator Prefers First Edition Dungeons & Dragons


Man, I'd love to see what language Gygax was writing in back in the 20th Millennia B.C.!

Also, people from Massachusetts will be happy to hear that, despite the fact that Robert Salvatore is from Boston, he knows what he's talking about.
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Mar. 17th, 2009

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Resist the Atom!

Folks on RPGNet ran a "design an RPG in one week" challenge last week. Looking over the ingredients for inspiration, I decided I wanted to twist the superhero genre a bit. I came up with Resist the Atom!, set in an alternate history '50s where the world is being taken over by superhumans who think they can solve all the world's problems. Basically, I crossed supers with the dystopic future and (French) resistance genres.

One of the evil things I've done is made sure players can't play superhumans, at least not at first. Everyone's fairly ordinary. Many RPG gamers have a serious obsession with "being awesome" and I decided to put a stop to that. It wouldn't have fit in with the tone. Besides, if they don't like it, the "awesome" RPGers can play my other game where everyone gets to be a badass dragon, instead.

I'm pretty pleased with the setting concept and the rules, but making the PDF was much more fulfilling, because I couldn't get various things to work at first and, as a consequence, learned a little bit more about InDesign and Inkscape. The barbed wire model I whipped up in Bryce to create a page border turned out kind of sloppy, though.

I'm planning on re-editing the PDF and expanding/clarifying the rules a bit. When I'm done, I'll post a link.
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Nov. 26th, 2007

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Two Fantasy Posts in One!

First, a silly bit of humor, to entertain the masses. You know how, when a sorcerer casts a spell on you, you are "ensorcelled"? So, if a wizard casts a spell on you, does that mean you're ...

... "enwizzled"?

Next, a boring ramble about D&D 4th edition, which most of you can skip...Collapse )
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Jun. 25th, 2007

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Evil Twins

Had an idea for what will probably be an RPG, but might also be a story. I was thinking about the old supernatural urban sitcoms, like Bewitched, I Dream of Jeanie and (despite the sci-fi trappings) My Favorite Martian. Here's a brief digression, where I analyze the three shows and which one I like best, but it's not important for understanding my idea.Collapse )

What I'd like is a conflict between potential individual power and widespread social power, an outcast minority that can fulfill fleeting personal desires, but can't easily escape their outcast status, because the mundane majority is overwhelmingly more common and much more judgmental about who they will allow "in". Since aliens and witches have been done to death, I want something lower key: slightly supernatural outcasts with innate powers that can't be denied, but that put a strain on their relationships.

What I came up with was "Evil Twins". Everyone has a spirit double, just as some folk beliefs suggest, but for some people, this spirit is free to roam, possibly useful, but possibly also a source of trouble. I imagine four types of twins:
  1. Dead Twins:
    This is the bulk of humanity; their spirit doubles don't roam or do anything important, normally, and most people are simply unaware of spirit doubles, except as a superstition.
  2. Chaotic Twins:
    People with bad luck have twins that occasionally try to fulfill repressed desires, or get even with their physical half for repressing those desires.
  3. Vengeful Twins:
    Poltergeists and the like are spirit doubles that punish others for perceived slights.
  4. Helpful Twins:
    People with (mostly) full control over their twins don't have as many problems as those with chaotic or vengeful twins, but they often have less ambition, since they can use their twins to fulfill short-term desires.


Having a fully-functioning "twin" is like being able to teleport invisibly to another location. Normally, twins don't cause physical changes, they cause sensations, making people think they have been kicked, pinched, tickled, kissed. The right kind of sensation at the right moment can cause things to happen: people might stumble, get angry, get scared, feel good about the world. Sometimes, twins can have more of an effect, actually picking something up, becoming briefly visible, giving the physical twin brief flashes of sensation (clairvoyance.)

For a role-playing game, at least one player must have a character with a "Dead Twin" and one player must have a character with a Chaotic, Vengeful or Helpful Twin, and the two characters must have some kind of relationship they are trying to maintain. The supernatural events surrounding spirit twin activity places a strain on their relationship. For a story, I think I would concentrate on a married couple with one normal person (with a Dead Twin) and one with a Chaotic Twin, which neither person is aware of at first. This causes a few problems, and hilarity ensues. A long-lost relative with a Helpful Twin shows up to explain what's going on, and this puts pressure on the couple; the pressure increases when they have a child, and the child turns out to have a Twin, too, which will turn Chaotic or Vengeful unless properly taught... but this means their child will be an outcast. Doesn't it?
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Jun. 9th, 2007

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Jodorowsky and 9 Chambers

My friends recently bought the Alejandro Jodorowsky DVD box set, so I've just watched Holy Mountain and El Topo. I've seen El Topo before, but on a degraded video copy of a copy of a copy; I've seen about five to ten minutes of Holy Mountain (it was late at night and I had to go home and sleep.) But the DVD is the digitally restored version; it looks absolutely perfect. As El Topo rises from the sands, you can see individual grains glisten.

Both movies are heavy with symbolism, but Holy Mountain in particularly is about a vision quest. It has a closer feel to the kinds of stories I want The Court of 9 Chambers to represent, although it's missing the interpersonal conflict of mystics/artists with clashing visions. It's also missing some of the feeling of conflict between accepted reality and personal vision that I'm looking for. My inspiration is the stories of occultists breaking off friendships with each other and attacking each other magically, the fragmentation of the surrealist movement, and other artists and mystics creating symbolic commentaries on each other's behavior that feels very real to them, but which seems like some kind of group insanity to outsiders. It's a fine line to draw; on the one hand, I'm rejecting the explanation of individual hallucination, but on the other, I'm avoiding reducing magic, art and mysticism to the level of objective conflict. I want the narrative to seem like madness, but a shared madness with something real lurking at the base of it.

Another idea I've had concerning Co9C is writing out the text as Spenserian stanzas. Whether or not I will do this, or how it will turn out, is yet to be determined.
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Apr. 12th, 2007

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Things of Note

  1. Kurt Vonnegut died. I hope it wasn't my mentioning him here that summoned the death-angels.
  2. I'm super-busy right now, because I'm reviewing about a couple hundred pages worth of RPGs for the last Game Chef and prepping for some games I'm running this weekend.
  3. Speaking of which, one of the games I'm running at ConQuest Sac is this Friday, and apparently there is now free admission for Friday, so if anyone want to drop by and sign up for a 6pm game based on the Venture Brothers, you have a chance!
  4. The game I'm running on Saturday is inspired by H. P. Lovecraft and the tv series Supernatural.
  5. I am tired.
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Mar. 8th, 2007

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Clues to the Court

Tonight I found out about Henry Darger. I watched a DVD of a documentary originally shown on PBS: In the Realms of the Unreal. I consider it to be one more piece of the puzzle that is The Court of 9 Chambers, the odd role-playing game I started writing in 2002. One more example of a person caught up in an inner world of reverie. Darger's story is a lonely and sentimental one, but filled with innocence and a certain beauty. Compare that to Exquisite Corpse: Surrealism and the Black Dahlia Murder, which suggests the opposite end of what such an inner world could do, and what effect it would have on the outer world. I want Co9C to be a balancing act between these two extremes, able to tilt either way.

Mar. 7th, 2007

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The Retro-Future, part 5

No real update on the RPG design, here, but I thought I'd post links to some samples of the genre.

The Internet Archive has a huge amount of old radio shows, including a huge collection of Space Patrol episodes. Space Patrol was a 1950s TV series that also aired in a radio adaptation after its popularity increased. It's not to be confused with Space Cadet, the TV series about Tom Corbett's space adventures that spun off a popular series of books, with some available in the public domain:

I haven't had a chance to read the Tom Corbett stuff (I read Little Fuzzy instead.) But I used to own a Tom Corbett book. The Treachery one, as I recall. I've been listening to a couple of the Space Patrol episodes, and so far, my favorite line is "Are you sure that's the right bomb?"

There's also some Buck Rogers in the 25th Century radio programs, which I haven't heard yet, although I've seen the old film serials. And Flash Gordon, which doesn't seem to be complete online. Fortunately, I have copy I've already watched.
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Mar. 5th, 2007

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Two Kinds of Sketches

Over the weekend, I wrote another RPG as part of a 24-Hour Design Challenge. The key word this time was "blackout", so I decided to write a game about blackouts in sketch comedy. It looks like it will actually work, too. In any case, it was fun reading about Ernie Kovacs, Carol Burnett, and SNL.

On another RPG front, I've been working on 3d models to use in illustrations for my retro future game. For example, this oneCollapse )
Yes, I made a 3d model, then imported it into an app that does non-photorealistic rendering to make it look like a crude sketch. Why are you looking at me like that?
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